﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Brain.Editor;
using Microsoft.Xna.Framework;

namespace Brain.FPS
{
    public class CharacterInfo : IGameVariable
    {
        public string Name { get; set; }

        public string ModelPlace { get; set; }

        /// <summary>
        /// Offset from the position of the character to the 'eyes' while the character is standing.
        /// </summary>
        public float StandingCameraOffset = .7f;

        /// <summary>
        /// Offset from the position of the character to the 'eyes' while the character is crouching.
        /// </summary>
        public float CrouchingCameraOffset = .4f;

        public float ScopeSpeed = 50;
        public float WalkSpeed = 100;
        public float RunSpeed = 170;

        public Vector3 WeaponPosition;

        public CharacterInfo()
        {
            
        }

        public bool ShouldSerialize
        {
            get
            {
                throw new NotImplementedException();
            }
            set
            {
                throw new NotImplementedException();
            }
        }

        public void SerializeData(SerializationData parentData, string add)
        {
            throw new NotImplementedException();
        }

        public void DeserializeData(SerializationData parentData, string add)
        {
            throw new NotImplementedException();
        }
    }
}
